WOLF (Swift) – HD +2
Hit Dice: 6d8+12 ( 40 hp)
Speed: 50 ft. ( 10 squares)
Armor Class: 22 ( +3 Dex, +8 natural, +1 Dodge), touch 13, flat-footed 18
Base Attack/Grapple: +4/ +7
Attack: Bite +8 melee (1d6 +4)
Full Attack: Bite +8 melee (1d6 +4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +10, Will +2
Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +7, Listen +9, Move Silently +8, Spot +9, Survival +5*
Feats: Track, Weapon Focus (bite), Power Attack, Dodge.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills:*Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Tricks: Fetch, Come, Protect.
Special: Link, Share Spells, Evasion, Devotion (+4 to Will sae vs. Ench.).
Swift is David’s animal companion.